

Your enemies’ military plans (A-Attack, D-Defend, S-Settle, N-Naval). It will even suggest some plans for you sometimes.Ĭivilization breakdown showing government type, diplomatic status, population, treasury, tax rate, # of mil units, # of cities, # of settlers, amount of land (units unknown), and technology.Ĭivilization PowerGraph + Replay. Even if you don’t want to cheat (just press shift+56 immediately after exiting the replay option to avoid seeing the map), this is handy. Some military thing, listed by continent. This randomly selects new qualities (like expantionistic or Friendly) for the computer civs. If you have embassies, you can monitor it till you find some values you like.

Of course, embassies only produce these values if you are playing on the easier difficulty levels. If you really, really, want to control your opponents’ characteristics, but you are on an Emperor game or something, you may want to consider temporarily changing the difficulty level.

If you tell a settler to do something and then wait until the "end of turn prompt comes up, you can reselect him, he will have already done one turn’s worth of work on the job to which you assigned him. Tell him to do the same job again and he will do another turn’s worth of work on it. You can continue this until he is doen whatever he is doing. The do it for all your settlers, if you have the patience. This is also handy for settlers on roads. All you do is take two steps, so the moves left thing says ".1" and then tell the settler to do something. Immediately reselect him and he has his three moves back. The only problem with this is that all of that reselecting and reasigning is accumulative like in the above paragraph, so if you use this cheat to go long distances, your settler may stop somewhere along the line and actually build what you tell him to build (proposterous!). This is really handy if you have a city which is doomed and you want to evacuate. Buy tonnes of settlers and use this cheat to get them to another city instantly. Then press "B" to settle them in that city. This can really save a city under attack. This cheat can be combined with waterbridging in my strategy guide to build endless waterbridges to nowhere in one turn. Once the fast settler has built one railroad, move the boat. Sentry a unit in a city as its last move. Handy for travelling fast across a continent or killing 20 attackers with one chariot (attack, sentry, unsentry, repeat). This cheat is employed in the strategy "Ferries" listed under Military Advisor in the strategy page. All you have to know is that a sentried ship can be unsentried by boarding it with one unit. This can not only be used for ferries, but also for travelling around the world in one turn (just pass 1 unit back and forth between 2 boats). When this cheat is being used, the "end of turn" message may come up when a sentried ship has just been boarded. Just click on the ship or press "tab" to get control of the ship. Can also use a fast settler to bring its moves back. Or, instead of unsentrying the ship with a unit, use another ship. Put them on the same square and hit "U" or select unload from the Orders menu. This is obvious, but irritating, because Civ has no "load saved game" option once you start. If ANYTHING goes wrong, you quit and load your last save till you get it right. This cheat can also be used to keep the computers from getting wonders. Go back to your last save, and take it back! Save Game II The computer players get them randomly instead of building them, like you do.

This cheat plays off of a useful bug in the game saving part of the program. The game saves the map and where all of your units are, but it does not save a list of which have already moved and which have yet to move. If some have moved and some have not when the games is saved (in other words, as long as the "end turn" message isn’t there) then they will all be able to move again when you load the game.
